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As you find legendary gear, you will able to break some of them down and equip them in your Legendarium, where that item will trigger a passive buff, which is reminiscent of Diablo III‘s Kanai’s Cube. You are usually guaranteed uncommons and rares from major bosses, but you also earn a decent amount of gold which you can then use at the Gambler to try your luck and get better gear.
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The loot in Torchlight III is quite balanced. Now let’s address the loot, this is an RPG after all. These shrines definitely come in handy at times. When you interact with a shrine, you get a timed buff that can range from an AOE pulse to movement speed. Torchlight III also has a pretty popular mechanic in this iteration, shrines.
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Its perks are different from Torchlight II, but I like that it works like a free battle pass system. Speaking of experience, I’m glad the Fame system is still in the game. If I specifically chose to have a more challenging experience, it should be better rewarded. I feel like leveling up on higher difficulties should be more impactful, meaning I should get more than 1 point of experience from killing mobs. Damage output on weapons feels like I’m tickling some stronger enemies more so than actually putting up a fight, even when having a couple of levels up on the boss or unique enemy. The combat also at times feels a lot slower and stiffer than the past two games. There have been times I’ve tried to use attacks only for them to have significant lag, sometimes to the point that my character ends up just standing idle until I click the button again. Gameplay in Torchlight was always fun, but in this iteration, it’s a bit clunky and sometimes downright annoying. Playing on higher difficulties results in bonuses to gear/potion luck, but comes with the trade-off of increased monster movement speed. There are five variations: Practice, Normal, Hard, Painful, and Ridiculous. After picking a pet you choose a difficulty. Pets in Torchlight III have two objectives, assist the player and carry useless loot back to town for you. Once completed, you choose your pet which can be either an Owl, a Golden Retriever, or an Alpaca. I chose Coldheart, which has skills such as an icicle shooting shield, a shield buff, and even a bonus to using pistols later on in the game. Once you’ve finished with that aspect of the game, you then chose from one of five relics: Bane which allows you to summon venomous spiders, Blood Drinker which heals you when you damage enemies, Coldheart which uses ice skills to crowd control and negate damage, Electrode to shockingly annihilate your enemies, and Flaming Destroyer for those who want to set the world aflame along with their enemies.
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Every class, except the Forged, had gender options and a nice range of skin tones and hair options. Like its previous iterations, you don’t have a full-fledged customizable character, but the fact you hardly look at your character’s face in-game, it’s not that big of a deal. Personally, I chose to go with the Sharpshooter because it has been the class I’ve played in the past so I was familiar with the DPS summon class.Ĭharacter customization felt decent. You have a rag-tag bunch of heroes to choose from: the ranged and summon-focused Sharpshooter, the balancer of light and dark magics Dusk Mage, the mechanical master of destruction the Forged, or Railmaster who can lay waste to enemies with their Train of Carnage. Torchlight III takes place after the events of Torchlight II, naturally. Yet even though it has changed, I can still say it’s a pretty decent game.
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I was excited to play this entry in the series since it was originally known as Torchlight Frontiers and had a whole different take on the game. I’ve played the previous iterations, even reviewed Torchlight II. Torchlight III is a top-down action RPG published by Perfect World and developed by Echtra Games.
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